I hadn’t heard about STAPLE! until last year. Chris Nicholas, a guy I met in improv classes at The New Movement, created and organized it. It is basically a mini convention for indie comic creators, game designers, and artists in general. You can find out more at www.staple-austin.org .
I had never been a vendor at a convention, so I didn’t know what to expect. Chris warned me that STAPLE! kind of spoils vendors for other conventions because it is such a cool experience. He was not wrong. My vague plan was to roll in there with copies of House of Whack and The Stork and see what happened. (more…)
So, starting tomorrow, my Google calendar looks like a blocky cross section of the Funtime Mountains or the EEG readout of the Busytown heartbeat. Lots going on. Planned soirées and the like. It resembles a social person’s schedule, as opposed to a Netflix hermit. (more…)
Tonight I brought House of Whack to Boards ‘n Brews. It was good to see it on the table again. I hadn’t taught the game to new players in ages, but this was the smoothest explanation so far. There were four players, a really good size group for newcomers. We played the straight up “Inside the Box” version with nothing fancy. The Throne of Swift and Whimsical Judgment came into play and there was a pretty amusing trial as a result. Dan had a legitimate beef with Jeff, namely being forced to stand while playing and walk around in a circle. The jury was split and it came down to a roll off, which Jeff won. That’s how it goes down sometimes.
Jeff pulled ahead of everyone on the score track and took home a copy of the game. Good times!
Ah, here is an appropriate use of a blog: venting.
I received an email today that just sent me over the edge of bewilderment and anger. It was from someone I hadn’t heard from in over a year. The message simply said “Can you afford to begin paying for my contributions to our game yet?” And he’s talking about House of Whack. (more…)
It is an honor to have House of Whack distributed alongside some of the most innovative and important independent role-playing games ever conceived. House of Whack really is a gateway drug to story games and other out of the box gaming experiments, so it really seems like a good fit.
Gizmet Gameworks is a group of game designers here in Austin, Texas. I can personally vouch for the awesomeness of their games as I have played every one of them. Their games are elegant, easy to learn, yet have deep strategy and replayability. If this were an ABC After School Special, House of Whack would play the unruly punk kid from the poor side of Wonderland sent to live with his idiosyncratic cousins at their British Boys’ Boarding School. Hijinx, arson and Cockney accents ensue! While you laugh at this classic heartwarming fish out of water tale, you just might learn something about yourself. But probably not!
I will be at GenCon Indy 2008 running a demo session of House of Whack.
This is event ID BGM01104 on Thursday, the 14th at 1:00 PM. There is room for 6 players, so be sure to sign up ASAP!
I will also be available to demo the game in the open gaming area.
The All Games Considered podcast reviewed House of Whack in episode 74. Mark is befuddled and amused!